May 17, 2006, 03:13 AM // 03:13
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#41
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Academy Page
Join Date: Apr 2006
Guild: Asian Fanatics [AF]
Profession: A/Mo
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I love my Protective Spirit. It saves lives :O
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May 17, 2006, 08:22 AM // 08:22
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#43
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Academy Page
Join Date: May 2006
Guild: WotU
Profession: R/Rt
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i agree with zakaria
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May 17, 2006, 08:42 AM // 08:42
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#44
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Ascalonian Squire
Join Date: Dec 2005
Location: Denmrak
Guild: Furians Reborn [FR]
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lol you guys are right, it's better like this. But damn, sometimes my whole group gets wiped so quickly that it almost makes me laugh and cry at the same time.
But it adds more challenge to the game, and really forces you too reconsider your skillbar the next time you go out hiking in the Jade Sea.. or wherever people like to go
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May 17, 2006, 12:37 PM // 12:37
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#45
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Quote:
forces you too reconsider your skillbar
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Yeah everyone bring Prot Spirit loool.
Or you could just have a Ritualist put up shelter every 5 seconds hah.
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May 17, 2006, 12:40 PM // 12:40
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#46
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Academy Page
Join Date: May 2006
Guild: WotU
Profession: R/Rt
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Well i was using Protective Spirit as an ranger against Kuunavang. It worked very good. Since i would get hit pretty hard it was worth the space.
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May 17, 2006, 12:49 PM // 12:49
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#47
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Lion's Arch Merchant
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Quote:
Originally Posted by Kabale
Yeah everyone bring Prot Spirit loool.
Or you could just have a Ritualist put up shelter every 5 seconds hah.
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or ppl start reconsider again of mesmer as vital prof. in PVE also.
"GLF shutdown mesmer to go (7/8)"
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May 17, 2006, 02:10 PM // 14:10
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#48
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Ascalonian Squire
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Quote:
Originally Posted by Kabale
Yeah everyone bring Prot Spirit loool.
Or you could just have a Ritualist put up shelter every 5 seconds hah.
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Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff.
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May 17, 2006, 02:13 PM // 14:13
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#49
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Dracil
Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff.
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Or a Ranger/Rit with Oath Shot... hmm, there are new Oath Shot possibilities, I may have to investigate.
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May 17, 2006, 03:06 PM // 15:06
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#50
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Quest Of Ages
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Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex length, half condition length ? Sure seem it ...
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May 17, 2006, 10:28 PM // 22:28
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#51
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Quote:
Originally Posted by frickaline
Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex length, half condition length ? Sure seem it ...
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They've always had it...go /kneel infront of an avatar when you have favor, you can buy Natural Resistance which is what all the bosses have.
minus the regen the guild lords have
Last edited by Wolydarg; May 17, 2006 at 10:32 PM // 22:32..
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May 17, 2006, 11:36 PM // 23:36
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#52
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it?
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May 18, 2006, 03:53 AM // 03:53
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#53
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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Quote:
Originally Posted by lennymon
*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it?
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No I don't get it.
Can you please type more slowly and give a complete mathematical explanation with pictures to back it up. Thanks.
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May 18, 2006, 12:11 PM // 12:11
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#54
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Sarcastic meanie!
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May 18, 2006, 05:21 PM // 17:21
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#55
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Oral's Chosen
Profession: W/Mo
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Quote:
Originally Posted by lennymon
*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it?
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then why does a lvl24 afflicted ele hit 2-3 times harder than a lvl28 mursaat ele?...seriously, after playing factions for a while, mursaat seem tame...i was helping a guildie do Abbadon's and i was easily holding my own 1on1 with my war against a lvl28 mursaat necro boss...were that guy a mantis/dredge/afflicted, i would've been very, dead very fast...
oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on..
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May 18, 2006, 05:35 PM // 17:35
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#56
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Wing? makes you with you had a curse necro along, and a real prot monk, and an illusion warrior hate mesmer... build a party for what you are facing and they go down easier. I hate boon protting, but thats what I was forced to admit works for monks in arborstone (but you need something for the onis and the shadow shroud). Just be flexible and learn what works, and those irritating double damage high level bosses are gonna drop. I say out with the cookie cutters! :P
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May 18, 2006, 05:48 PM // 17:48
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#57
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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bosses arent overpowered.
unless youre facing the monk and warrior mursaat boss at the same time
:/
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May 18, 2006, 06:04 PM // 18:04
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#58
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by pbspectre
oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on..
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That is because all your armor was meaningless. Attack skills like Triple Chop that add +damage add armor-ignoring damage, and Wing has a much higher axe attribute than 16 before doubling his damage. Higher weapon attributes also increase critical hit rate, as does hitting a lower level foe(you).
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May 18, 2006, 06:32 PM // 18:32
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#59
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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I think good going A-Net. Bosses weren't really bosses, just normal guys with a pretty glow. PvE was too easy in Prophesies, I think Factions went a long way in remedying that. It helps there is now an interrupt hench, and a domination hench too.
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May 18, 2006, 08:44 PM // 20:44
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#60
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Quote:
Originally Posted by Zero Red
Well thanks for clearing that problem up, but I think double damage is a little extreme since bosses can easily two shot people. Its hard to deal with them using henchies only.
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c'mon now at first people cried about game being so easy and now when its challenging enough, people still crying?
ffs, enough is enough, just play the freaking game.
its getting annoying a bit people complaining about every single matter.
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